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Official Tag Map Guidelines

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Heliology

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Tag Map Guidelines
Tag should be relatively simple to create maps for, there are only a few specific requirements that you must meet, but otherwise, there's very little for you to worry about.

Parkour - Your map should be a decent size with a lot of very easy parkour scattered around it, as well as a lot of areas that players are able to just run around in when running from the Taggers.

Size - The map should be big enough that players can run away from the runners, but not large enough that they are able to run forever without being cornered.

Camping - You should ensure that there are no spots that players can camp that are hard to get to, all areas should preferably be accessible in more than one way and should not favour one team.

Datapoints

Player Spawn

There should be around 16 spawn points scattered across the area of your map. The game will cycle between these spawn points when deciding where to spawn players. If there are fewer data points than players, players can spawn in the same place as each other.
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Spectator Spawn
This is where spectators will spawn, and where players will spawn after they’re eliminated. This data point MUST be placed on top of a sponge block and is normally located in the air.
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Borders
NOTICE: Please read this section of the Map Guidelines carefully, as if you get the border data points incorrect, your map may not work as you intended it to.

The border data points are important to ensure that players cannot escape out of the map and glitch into spots where they would become unkillable.

Your borders data points should be located on top of a sponge block and should be located in one high corner and one low corner, identical to how you would make a WorldEdit selection.

Please ensure that ALL aesthetic builds that are purely built for decoration are located outside of the border, as we want to ensure that players cannot get to them under any circumstances, even if they are cheating.

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