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Official Run Map Guidelines

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Chief Operations Officer
Quality Assurance

Run Map Guidelines
Run is also one of the easiest game modes to create maps for. There are only a few specific requirements that you must meet, but otherwise, there's very little for you to worry about.

Layers - All run maps must have at minimum 3 layers and a maximum of 6 layers. The reason for this is because games of Run can be very quick and if there is only one layer, the game will be way too short. Additionally, please keep in mind that players do have a leap, players can/should be able to leap up to higher layers.

NOTICE: Try not to leave too much space between layers, as we don't want players to spend more time falling than playing the game.

Blocks - There are very few limitations on blocks, apart from the obvious ones (Soul Sand, Cobwebs, etc.)- All blocks will be broken by the game when they are run over, so, as long as you don't use blocks that slow the players down, you can use whatever block you want. For obvious reasons, don't use Red Stained Clay either as it can confuse players.

Space - You must remember that Run being an arcade game, can have up to 16 players playing at once. You should try to make your map big enough that these 16 players won't spawn directly next to each other and will have enough space to run around.

Parkour - You are welcome to have parkour on your map, but the parkour must not give a significant advantage for players that access it and should be on the same Y level as the layer that it is located on.


Player Spawn

There should be around 16 spawn points scattered across the Running area of your map. The game will cycle between these spawn points when deciding where to spawn players. If there are fewer data points than players, players can spawn in the same place as each other.

Spectator Spawn
This is where spectators will spawn, and where players will spawn after they’re eliminated. This data point MUST be placed on top of a sponge block and is normally located in the air.

NOTICE: Please read this section of the Map Guidelines carefully, as if you get the border data points incorrect, your map may not work as you intended it to.

The border data points are important to ensure that players cannot escape out of the map and glitch into spots where they would become unkillable.

Your borders data points should be located on top of a sponge block and should be located in one high corner and one low corner, identical to how you would make a WorldEdit selection.

Please ensure that ALL aesthetic builds that are purely built for decoration are located outside of the border, as we want to ensure that players cannot get to them under any circumstances, even if they are cheating.

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