As we told you all during our October Developer Update, we have planned a content update for a few games to add fun new twists. In this update, we've added a majority of these updates. Unfortunately, due to time constraints, we couldn't prepare a Christmas Update, but a Christmas Lobby & Waiting Lobby is currently live on the network.
This is the biggest update we have done since the release of AuroraMC, with 80+ commits in the process of developing and testing the changes, so prepare yourself for a long read! Without further adieu, let's get straight into it!
General / Quality of Life
- Formatting for ranks has been changed and all ranks are now displayed as bold in both chat and tab.
- Leadership Ranks (Owner, Admin & Senior Developer) are now displayed in dark red.
- Added new "Partner" rank - We will release further information regarding what this rank is for in the future, but we're adding it now to save time later.
- Added Chat Emotes that everyone can use to make their messages look a bit spicier! (Everyone has automatically been given the Shrug emote!)
- A player's preferred pronouns (the preference) are now displayed when hovering over their name in chat and in the tab list!
- A player's in-game time and games played are now displayed when hovering over their name in chat.
- The game server tab list has been redesigned and now includes more information, such as the server you are in, the map & more!
- Updated stats menu to show stats for the new paintball items, and new game kits.
- Added /emotes command to show you which emotes you have access to use.
A bit of an update from us. As you may know, our webstore has been under maintenance for about a week now due to an issue with our software provider being unable to verify our software installation and consequently locking us out of the software.
After being in contact with the software developers, it was quickly apparent that this was not something that was going to be a quick fix, and based on what we've seen it's not looking likely that the software was going to receive updates/fixes long-term. We've had to act quickly to get our store back online.
As a result of this, we have migrated our store to Tebex, and along with that comes a new theme! Our store has had a complete redesign, and now fully matches the theme of our forums! The new theme comes with a whole new look, matching the look and feel of the website, while having its distinct differences to cater to its different use-case.
We do hope you will check it out, and feel free to buy some of our ranks or other items on sale!
Due to the fact the store was offline for so long and to celebrate the launch of the new store, we have activated our Black Friday/Cyber Monday sale early so you can grab everything from the store for a whopping 25% off!
At long last, we have our first large content update being released to the live network. Alongside this, we want to give you an idea of what you can expect from us for the next few months as updates may be slower due to the development of the new game.
Firstly, let's get the changelog for this update out of the way!
Changed how holograms generate to make it easier to create personalised and universal holograms.
Changed how fake players are handled to make it easier to manage.
Added /plugins command for curious players interested in the plugins we created.
Added 3 new parkour courses: Easy, Medium and Hard.
Parkour leaderboards are shown as holograms next to the parkour.
Added Quick Teleports in the Server Navigation Menu for all 3 new parkour courses.
Changed the Open Crates holograms to now show how many you have available to open.
The view crates menu will now display the number of each individual crate you have.
Parkour Statistics are now tracked in the Stats Menu.
We've been a bit quiet over the past few weeks about what's happening behind the scenes, so I thought we should give you an update on what to expect over the coming weeks/months.
But first, we have a small changelog of some bug fixes and a couple of quality of life changes:
Bug Fix Update
- Fixed 'OG' Achievement being given to players who join after release week.
- Decrease the time it takes for the crate platform to disappear after a crate has been opened.
- [Paintball] Fixed an issue where the game wouldn't end if the last player on a team quit.
- [Crystal Quest] Simplified game description in order for players to find it easier to understand how to play.
- [FFA] Players will now lose hunger over time, which can be regenerated by attacking players.
What's been happening?
Honestly, not too much other than bug fixes at the moment. As I do currently work full-time and I am due to go back to University at the end of September, I have been super busy. That doesn't mean we've been doing nothing though, as we have some very exciting things coming in the future that's been super exciting to plan and start development on soon!
The next planned update will be a parkour update in the Lobby. As some may know, I develop a free, open-source Parkour plugin hosted on Spigot. As a result, I don't imagine this update will take long to complete so you can expect that super soon. I am planning on throwing in some extra surprises so keep your eye out for that update!
We do also have another game planned but this is a bit more complicated. It was originally planned for release but due to the complexity of the game, was pushed back so we could concentrate on getting the network as ready as possible! Our current aim for the release of this game is Christmas but may get pushed back depending on work, Uni, etc.
Welcome to AuroraMC, a new Minecraft mini-game network. We are glad you're stopping by, let me introduce us.
Who are we?
We're just a group of gamers with a passion for making great things and making a community people want to be a part of. AuroraMC has been a passion project of ours and has been in development for over 4 years. While it's taking us a while, we're super excited to share what we've been working on, and we hope you all are too!
What is AuroraMC then?
AuroraMC is the culmination of 4 years worth of planning, development and testing. We've thought into miraculous detail about every aspect of the network and what we wish we got out of some of the other Minecraft networks. While there are likely to be some oversights, we have spent hours upon hours coming up with and developing advanced systems and features to cater to everyone's needs.
What is unique about AuroraMC?
Our aim from the beginning has been to make your experience on our network as painless and enjoyable as possible. As a result, we've developed systems to make your lives easier. We've spent hours coming up with Quality of Life features, such as our expansive party and friends system for playing with friends, or reporting and staff tools to deal with those pesky rule breakers.
One of the most important unique things: Our Games! We wanted to bring both the general player base, as well as the Competitive community something to play. Our feature game, Crystal Quest, is our take on the Competitive scene and we're hoping that the Competitive community love what we've done with the game. We've also created some unique twists on well-known games, such as our Paintball, Backstab and Arcade Mode games. We also have several games planned in the near future (including an open-world type game), so keep an eye out for that in the future!
As we're a group of gamers at heart, we've also know people want to feel a sense of achievement when they do something...